![]() View attachment 1665 Diagram 1 - UP Hoik Examplesġ - Step-up mounted " insanely fast elevator". You can also drop sand/silt/ash on you head, then hammer those solid blocks behind you, provided they don't kill you first! Build yourself in by standing on a foot height bottom tooth as you hammer it around into shape (and hold down).Grapple up and in - similar to (6), player can sometimes squeeze up into a 1 tile wide gap, allowing you to insert into a head height top hoik.Use Hermes Boots or above or dash with Tabi/Master Ninja Gear. ![]() Diagram 3 - Figs H & I) hold down while running after run speed boosting equipment has kicked in. Special case: on a foot-height bottom hoik (with 1 tile gap between teeth, e.g.Chaining hoiks works fine too, as long as the last jump of the first hoik leaves you on a tooth of the next one each jump is just another link in a chain!.Teleport onto a hoik tooth (credit to DicemanX, in comments below).As per the technique to ghost through any door or single brick wall. The game's collision detection then ignores the adjacent horizontal surface. 'Ghost Wall' trick - place a sloped platform or sloped inactive block (or inactive platform) against the upright edge of the first tooth.Actuate the sloped tile off, position (player) sprite in front, turn tile back on ( figures 5, 6, A, B, G).( Also onto half height, waist height platform.) Step up ( figures 1 & D, below) onto a square block.Ways to hook onto an initial 'tooth' (i.e.There are 60 ticks per second, in line with the game's frame rate. A ' hoik' is (my name for) a sawtooth series of sloped tiles, I sometimes refer to as 'teeth', which rapidly bounce a sprite along, one 'tooth' per game 'tick'.Since the 1.3.0 update, the dev team have repeatedly stated that hoiks will remain in the game as a feature! It also opens many creativity options (like liquid duplication did) and doesn't break the game's economy (like chest duplication did) or game progression (not really). This may be considered a game glitch, but such issues are somewhat unavoidable, due to the fundamental difficulty of coding efficient collision detection.deliberately inserted on top of of a slope, see Diagram 4 for all examples). Displacement occurs instantaneously when a (player) sprite is overlapping a solid sloping block (i.e.(Did not see this until 23-september-2014.) Description of Function: + Pink Robot Army posted a Youtube video of " Breaking into the lihzahrd temple." (Dated ) using what I would now call a 'Top hoik'. I couldn't replicate it as described, I think the 1.2.3 update (Feb 13), which added upside down slopes, * might* have changed things slightly. + EpicThingy's " Strange teleport bug" (from Jan 8, 2014). Helped inspire me to look for a lateral 'elevator'. ![]() + Sono's thread on glitching into the Jungle Temple ( Oct 28 2013) with doutheart and nattyice's screen shots of sideways jumps. How I first discovered the useful phenomenon. + Sloped block uplift glitch/feature in Dratex's post about his spiffy 2-step, alternating, actuated elevator (posted April 6, 2014).
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